Arena Mechanics

Pikamoon combat scenarios take place across several distinct arenas, each designed to encourage new layers of strategy through featuring interactive features and elemental buffs.

Dreva’s battle arenas extend beyond mere visual backdrops, as each plays an active and unique role in influencing gameplay. Think of it like Mario Kart…some players may be confident of winning when racing at the hard track of them all, ‘Rainbow Road,’ however this same person may struggle when the wackiness leaves and it’s just them versus the tarmac at ‘Mario Circuit’. Nonetheless, Pikamoon’s battle arenas are designed to offer a varied gaming experience of a similar essence, as well as evoke this ‘variable skill level’ as described above.

When it comes to the potential interactive features in play, these can include things such as destructive barrels that explode on impact, push and pull forces that throw Pikamoons and objects about, traps (such as spiked floors, bear traps and mines/explosives), rubble, collapsable walls, and teleportation tiles.

By design, the elemental region of each battle arena will have a bearing on the gaming experience on offer. This is because the interactive features of an arena - as well as its all-round theme and visual aesthetic - will be based around its native element, whilst Pikamoons themselves will have a greater chance of receiving performance buffs if fighting in their native region.

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