Pikamoon Whitepaper
  • Introduction
  • The Pikamoon Vision
    • Harnessing the Power of Web3
    • $PIKA
    • Pikamoon NFTs
  • Lore
    • Life on Dreva
      • Pikamoons
        • The 3 Stages of Pikamoon Evolution
        • Pikamoon Elemental Abilities
        • Pikamoon Types
        • Pikamoon Temperaments
        • The Role of Pikamoons
      • Bethulians
        • Bethulian Influence on Present Day
      • The Lost Ones
      • Barkians
      • Religions & Cults
        • Circle of Life
        • Sol’s Light
        • Sol’s Touch
        • Kayra's Life
        • Kayra’s Cult
        • Nu Wa's Deliverance
      • Landscape of Dreva
        • Fire Region
        • Water Region
        • Averd Region
        • Thunder Region
        • Desert Region
        • Air Region
        • Ruins
  • Gameplay
    • Open World
      • Arena Mechanics
      • Survival Mechanics
      • Base Building
      • Companion System
        • Offensive Type
        • Defensive / Support Type
        • Map Navigation & Lore
        • Environment & Time Manipulation
        • Status Effects, Debuffs & Item Enhancement
        • Combat Strategies
        • Interaction and Synergy Type
      • Pikamoon Marks
      • OW Corruption
      • Auto Battler
      • Turn-Based Combat
        • Turns & Actions
        • Player
        • Eliminating Pikamoons
        • Winning & Losing Battles
      • Summary
    • PikaRoyale
      • Game Overview
      • BR Lore
      • Game Mode
      • Combat
      • Inventory Items & Loot
        • Loot Sources
        • Weapons
        • Armor
        • Accessories
        • Misc. Items
      • One-of-a-kind Systems
        • BR Companion
          • Companion Utilities
        • Weather Systems
        • Procedural Surfaces
        • Corruption Zone
      • PikaRoyale Summary
  • User Interface & Design (UI/UX)
    • Main Menu & Navigation
    • Lobby System & Matchmaking
    • In-Game Interface & HUD Elements
    • Customization & Personalization
    • Ongoing UI Refinements
  • Network and Servers
  • $PIKA
    • PIKANOMICS
    • Transaction Tax
    • Ecosystem Utilities
  • Pikamoon NFTs
    • Types of Pikamoon NFTs
    • Marketplace
    • Pikamoon NFT In-Game Usage
  • PIKAHUB
    • PIKA Mini-Games
    • PIKA Rewards Hub
      • PIKA Staking Rewards
      • PIKA Mini-Games Rewards
  • Roadmap
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  1. Gameplay
  2. PikaRoyale
  3. One-of-a-kind Systems

Weather Systems

Through reflecting the sheer brutality of this area of Dreva, the Nexus’ dynamic weather system ensures that players are always subject to frequent climate changes, all of which designed to add even more unpredictability and strategy to gameplay. This is due to the intricacies of game mechanics and the effectiveness of Pikamoons/inventory items dynamically altering as weather changes take place.

By design, this system encourages players to prepare for a volatile survival climate by diversifying their captured Pikamoons and inventory items, as what’s of value in one moment could become instantaneously redundant in the next.

Weather

Type

Focus

Effects

Firestorm

Fire

Damage

Heat wave buffs that strengthen Burn/Magma-type Pikamoons and weaken Water-type Pikamoons. The map gains a red tint during this sequence, with all players taking small amounts of fire damage, except those with Fire Pikamoons. All weapons and projectiles also gain fire damage.

Dust Storm

Averd

Visibility

Dust clouds that lower visibility across the map. Averd-type Pikamoons allow their players to see through dust, while simultaneously highlighting enemies or loot within a short radius.

Thunderstorm

Thunder

Movement

Lightning strikes that cause damage to anything nearby. Thunder-type Pikamoons absorb these strikes, granting them a buff and while protecting nearby players. Stationary players are always struck by lightning, encouraging continuous movement.

Windstorm

Air

Player Convergence

Heavy winds that push players toward a specific point of the map, forcing engagements. These winds buff Wind-type Pikamoons, and players can resist them by moving in the opposite direction. Ranged weapons become ineffective as heavy wind affects projectile accuracy.

Meteor Strikes

Rock

Loot

Falling meteors that Rock-type Pikamoons can summon and gain buffs from. These meteors carry Rare to Legendary loot, prompting players to fight over resources. Meteors deal area damage on impact, whilst larger ones carry more loot.

Rainfall

Water

Healing

Rainfall that buffs Aquatic-type Pikamoons while weakening Burn and Thunder-types. As a result, Burn-type Pikamoons deal less damage, while Thunder-types become temporarily disabled if they attempt a Thunder attack. At the same time, players receive a healing buff that restores health at a moderate rate.

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Last updated 7 months ago