Pikamoon Whitepaper
  • Introduction
  • The Pikamoon Vision
    • Harnessing the Power of Web3
    • $PIKA
    • Pikamoon NFTs
  • Lore
    • Life on Dreva
      • Pikamoons
        • The 3 Stages of Pikamoon Evolution
        • Pikamoon Elemental Abilities
        • Pikamoon Types
        • Pikamoon Temperaments
        • The Role of Pikamoons
      • Bethulians
        • Bethulian Influence on Present Day
      • The Lost Ones
      • Barkians
      • Religions & Cults
        • Circle of Life
        • Sol’s Light
        • Sol’s Touch
        • Kayra's Life
        • Kayra’s Cult
        • Nu Wa's Deliverance
      • Landscape of Dreva
        • Fire Region
        • Water Region
        • Averd Region
        • Thunder Region
        • Desert Region
        • Air Region
        • Ruins
  • Gameplay
    • Open World
      • Arena Mechanics
      • Survival Mechanics
      • Base Building
      • Companion System
        • Offensive Type
        • Defensive / Support Type
        • Map Navigation & Lore
        • Environment & Time Manipulation
        • Status Effects, Debuffs & Item Enhancement
        • Combat Strategies
        • Interaction and Synergy Type
      • Pikamoon Marks
      • OW Corruption
      • Auto Battler
      • Turn-Based Combat
        • Turns & Actions
        • Player
        • Eliminating Pikamoons
        • Winning & Losing Battles
      • Summary
    • PikaRoyale
      • Game Overview
      • BR Lore
      • Game Mode
      • Combat
      • Inventory Items & Loot
        • Loot Sources
        • Weapons
        • Armor
        • Accessories
        • Misc. Items
      • One-of-a-kind Systems
        • BR Companion
          • Companion Utilities
        • Weather Systems
        • Procedural Surfaces
        • Corruption Zone
      • PikaRoyale Summary
  • User Interface & Design (UI/UX)
    • Main Menu & Navigation
    • Lobby System & Matchmaking
    • In-Game Interface & HUD Elements
    • Customization & Personalization
    • Ongoing UI Refinements
  • Network and Servers
  • $PIKA
    • PIKANOMICS
    • Transaction Tax
    • Ecosystem Utilities
  • Pikamoon NFTs
    • Types of Pikamoon NFTs
    • Marketplace
    • Pikamoon NFT In-Game Usage
  • PIKAHUB
    • PIKA Mini-Games
    • PIKA Rewards Hub
      • PIKA Staking Rewards
      • PIKA Mini-Games Rewards
  • Roadmap
Powered by GitBook
On this page
  1. Lore
  2. Life on Dreva
  3. Pikamoons

Pikamoon Types

Thirteen different ‘Elemental types’ of Pikamoon can be found across Dreva’s six elemental regions:

Regions

Elemental Types

Air

Sky, Wind

Water

Aquatic, Amphibios

Averd

Poison, Spirit, Terra

Fire

Magma, Burn

Desert

Rock, Sand

Lightning

Thunder, Electric

This rich assortment of elemental diversity among Pikamoons facilitates long-term engagement and player retention. This is done through enhancing the gaming experience in two general ways :

More Dynamic and Strategic Battles:

  • Expands the potential for new unique Pikamoons to enter the game, prompting players to master new elemental abilities that they can utilize in battle, as well as defend against.

  • Allows more opportunities for players to experiment with different Pikamoon combinations during battles.

More Expansive Lore:

  • New elemental Pikamoon types offer fresh opportunities for region-specific mythologies, legendary creatures, and powers to emerge.

  • Enhanced storytelling can take place via a more complex web of quests, regional conflicts, and Pikamoon species tied to each elemental region.

PreviousPikamoon Elemental AbilitiesNextPikamoon Temperaments

Last updated 7 months ago