Pikamoon Whitepaper
  • Introduction
  • The Pikamoon Vision
    • Harnessing the Power of Web3
    • $PIKA
    • Pikamoon NFTs
  • Lore
    • Life on Dreva
      • Pikamoons
        • The 3 Stages of Pikamoon Evolution
        • Pikamoon Elemental Abilities
        • Pikamoon Types
        • Pikamoon Temperaments
        • The Role of Pikamoons
      • Bethulians
        • Bethulian Influence on Present Day
      • The Lost Ones
      • Barkians
      • Religions & Cults
        • Circle of Life
        • Sol’s Light
        • Sol’s Touch
        • Kayra's Life
        • Kayra’s Cult
        • Nu Wa's Deliverance
      • Landscape of Dreva
        • Fire Region
        • Water Region
        • Averd Region
        • Thunder Region
        • Desert Region
        • Air Region
        • Ruins
  • Gameplay
    • Open World
      • Arena Mechanics
      • Survival Mechanics
      • Base Building
      • Companion System
        • Offensive Type
        • Defensive / Support Type
        • Map Navigation & Lore
        • Environment & Time Manipulation
        • Status Effects, Debuffs & Item Enhancement
        • Combat Strategies
        • Interaction and Synergy Type
      • Pikamoon Marks
      • OW Corruption
      • Auto Battler
      • Turn-Based Combat
        • Turns & Actions
        • Player
        • Eliminating Pikamoons
        • Winning & Losing Battles
      • Summary
    • PikaRoyale
      • Game Overview
      • BR Lore
      • Game Mode
      • Combat
      • Inventory Items & Loot
        • Loot Sources
        • Weapons
        • Armor
        • Accessories
        • Misc. Items
      • One-of-a-kind Systems
        • BR Companion
          • Companion Utilities
        • Weather Systems
        • Procedural Surfaces
        • Corruption Zone
      • PikaRoyale Summary
  • User Interface & Design (UI/UX)
    • Main Menu & Navigation
    • Lobby System & Matchmaking
    • In-Game Interface & HUD Elements
    • Customization & Personalization
    • Ongoing UI Refinements
  • Network and Servers
  • $PIKA
    • PIKANOMICS
    • Transaction Tax
    • Ecosystem Utilities
  • Pikamoon NFTs
    • Types of Pikamoon NFTs
    • Marketplace
    • Pikamoon NFT In-Game Usage
  • PIKAHUB
    • PIKA Mini-Games
    • PIKA Rewards Hub
      • PIKA Staking Rewards
      • PIKA Mini-Games Rewards
  • Roadmap
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On this page
  • Turns
  • Actions
  • Turn Based Actions:
  • Action Points
  • Realtime & Multiple Actions
  1. Gameplay
  2. Open World
  3. Turn-Based Combat

Turns & Actions

Before a ’turn’ is taken by a player, they can devise their Pre-Battle Strategy, which includes where to place their Pikamoons (i.e. the Pikamoon Deck) and what items (buffs) to apply to them.

Turns

In Player vs AI battles, players will always be awarded the first turn. In Player vs Player battles, the first turn will be randomly assigned, with both players having a 50-50 chance to get the first turn.

There are an infinite number of turns in turn-based combat, as battles continue until one of the two parties is defeated or surrenders.

Actions

There are various actions that players can deploy throughout turn- based combat scenarios, all of which enhancing gameplay through offering in-depth strategy with high-action moments and a fast-paces flow.

Turn Based Actions:

Attack: Directly attack a Pikamoon on the opposing team. Players must manually select which Pikamoon they wish to attack and which attack they wish to use.

Defend: Increase the defence of a Pikamoon for a limited time.

Use an Item: Use inventory items to enhance or heal Pikamoons.

Reposition: Move Pikamoons to another position.

Swapping: Exchange one active Pikamoon for another from the Pikamoon Roaster.

Summon Reinforcement: Introduce a Pikamoon into the battle while it’s still ongoing. This effectively increases the total number of Pikamoons a player has during the battle (Limited action).

End Turn: Cancel a turn without conducting any other action.

Flee: Cancel all other actions and leave the battle.

NOTE: Combat fleeing is only possible during Player-versus-AI battles, not Player-versus-Player battles.

Action Points

All turn based actions require sufficient Action Points (AP) in order to be performed. A player won’t be able to carry out an action if they don’t have the required AP.

AP is regenerated over the course of a battle in various ways, and intuitively, more effective actions require more AP in order to be performed.

Realtime & Multiple Actions

Actions are performed in real-time during turns, and players also have the ability to perform multiple actions during a turn (providing they have enough AP to do so).

For example, players can choose to reposition their Pikamoon, then attack, and then swap it with another one. Through an Action Queuing System, actions can also be pre-chosen and locked-in prior to a turn taking place.

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Last updated 7 months ago