Pikamoon Whitepaper
  • Introduction
  • The Pikamoon Vision
    • Harnessing the Power of Web3
    • $PIKA
    • Pikamoon NFTs
  • Lore
    • Life on Dreva
      • Pikamoons
        • The 3 Stages of Pikamoon Evolution
        • Pikamoon Elemental Abilities
        • Pikamoon Types
        • Pikamoon Temperaments
        • The Role of Pikamoons
      • Bethulians
        • Bethulian Influence on Present Day
      • The Lost Ones
      • Barkians
      • Religions & Cults
        • Circle of Life
        • Sol’s Light
        • Sol’s Touch
        • Kayra's Life
        • Kayra’s Cult
        • Nu Wa's Deliverance
      • Landscape of Dreva
        • Fire Region
        • Water Region
        • Averd Region
        • Thunder Region
        • Desert Region
        • Air Region
        • Ruins
  • Gameplay
    • Open World
      • Arena Mechanics
      • Survival Mechanics
      • Base Building
      • Companion System
        • Offensive Type
        • Defensive / Support Type
        • Map Navigation & Lore
        • Environment & Time Manipulation
        • Status Effects, Debuffs & Item Enhancement
        • Combat Strategies
        • Interaction and Synergy Type
      • Pikamoon Marks
      • OW Corruption
      • Auto Battler
      • Turn-Based Combat
        • Turns & Actions
        • Player
        • Eliminating Pikamoons
        • Winning & Losing Battles
      • Summary
    • PikaRoyale
      • Game Overview
      • BR Lore
      • Game Mode
      • Combat
      • Inventory Items & Loot
        • Loot Sources
        • Weapons
        • Armor
        • Accessories
        • Misc. Items
      • One-of-a-kind Systems
        • BR Companion
          • Companion Utilities
        • Weather Systems
        • Procedural Surfaces
        • Corruption Zone
      • PikaRoyale Summary
  • User Interface & Design (UI/UX)
    • Main Menu & Navigation
    • Lobby System & Matchmaking
    • In-Game Interface & HUD Elements
    • Customization & Personalization
    • Ongoing UI Refinements
  • Network and Servers
  • $PIKA
    • PIKANOMICS
    • Transaction Tax
    • Ecosystem Utilities
  • Pikamoon NFTs
    • Types of Pikamoon NFTs
    • Marketplace
    • Pikamoon NFT In-Game Usage
  • PIKAHUB
    • PIKA Mini-Games
    • PIKA Rewards Hub
      • PIKA Staking Rewards
      • PIKA Mini-Games Rewards
  • Roadmap
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  1. User Interface & Design (UI/UX)

In-Game Interface & HUD Elements

Once a match begins, the game interface is designed to provide clear, contextual information while supporting fluid in-game decision-making. A mini-map will assist players in discovering POIs locations and tracking the boundaries of the shrinking safe zone. Additional HUD elements will display countdown timers, the number of players remaining, and core gameplay stats. Players will also be able to view their primary weapon, secondary item, and access quick-use slots for frequently equipped gear. Each player will also have a dedicated Pikamoon slot, allowing them to equip one of their captured Pikamoons during battle.

Health indicators for both the player and their Pikamoon will be shown prominently, alongside armor status. These elements are designed to keep players fully informed about their current status without interrupting immersion.

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Last updated 1 month ago