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# Calculations

**HP Calculation**

PikamoonHP =((2HealthTP +(LevelBgdHealthTP/4)) Level)

PikamoonHP = The Pikamoon’s HP.

HealthTP = The number of Training Points the Pikamoon has in their Health stat.

Level = The Pikamoon’s Level.

BgdHealthTP = Background Health TP, or the number of Health TPs the Pikamoon STARTED with (either 1, 2, or 4).

**Move Hit Chance**

Move Hit Chance = (BAcc+ HCMBoost + HCIBoost + Deadeye + Lockon) - HCMD

Move Hit Chance = The chance the move will hit.

BAcc = Base Accuracy (the Accuracy value listed on the move)

HCBoost = Hit Chance Move Boost (i.e. did any moves used by the Pikamoon boost their accuracy)?

HCIBoost = Hit Chance Item Boost (i.e. did any items used by the Traveler boost the Pikamoon’s accuracy)?

Deadeye = If move has Deadeye, this value is equal to 999 (so if a Pikamoon has Deadeye, this gets added to their Move Hit Chance). Otherwise, this value is equal to 0.

HCMD = Hit Chance Move Decrease (i.e. did any moves used by this Pikamoon or the opposing Pikamoon lower their accuracy)?

HitDifficulty = d100

if MoveHitChance < HitDifficulty → Move misses.

if MoveHitChance HitDifficulty → Move hits.

**Damage Calculation**

Damage =(((0.75 (Power Marked) (Attack/Defense) Effectiveness ) +1)) Crit)Barrier Damage = Damage dealt to opponent’s HP.

Power = The base power of the move.

Marked = If the opponent was previously Marked, and if the user is using a Marked move, this is equal to 2. Otherwise, it’s 1.

Attack = The attacker’s TPs in the Attack stat.

Defense = The defender’s TPs in the Defense stat.

Effectiveness = 1 if no typing advantage, 2 if the attacking move is super effective against the opponent, 0.5 if it’s not effective against the opponent.

Crit = If a critical hit occurs, this becomes 2. Else, it’s 1.

Barrier = If the opponent DOESN’T have Barrier active, this becomes 1.If they DO have Barrier active, this becomes 0.

Last modified 8mo ago