๐Ÿ“•Stats

A lesson on a Pikamoon's stats

Stats

Each Pikamoon has a different purpose. Some are sweepers designed to tear through enemy teams. Others are walls, ready to absorb any attacks thrown at them. A Pikamoonโ€™s role depends on several factors, but most important of all are their stats.

Basics

There are four different stats: Attack, Defense, Speed, and Health. A Pikamoon will be assigned starting TPs (training points) to these four stats based on their background.

Each time a Pikamoon levels up, they will receive 2 points to assign to their stats. A player can either set these points to be assigned automatically, or they can manually assign them. Depending on the Pikamoonโ€™s background, certain stats are easier or more difficult to level up.

Let's look at an example. Ferda, the Earth Pikamoon, is Level 1. Due to their โ€˜Stubbornโ€™ background, they start with 1 TP in Attack and Speed, 2 TPs in Defense, and 4 TPs in Health. After they reach Level 2, they receive 2 points to assign to their stats. Due to their โ€˜Stubbornโ€™ background, they can:

  • Increase their Attack or Speed by 1 (a 2-point cost per TP)

  • Increase their Defense by 2 (a 1-point cost per TP)

  • Increase their Health by 4 (a 1-point cost per 2 TPs)

We can see from the above that Ferda is great at raising their health, decent at raising their defense, and bad at raising their attack and speed. Players are welcome to min/max stats, or create unique combinations which are different from the norm.

While a Pikamoonโ€™s level can climb as high as the player wishes, a Pikamoon will only receive a maximum of 198 points over the course of the game (to phrase it another way, they only receive points up to Level 100). Combined with their starting points, a Pikamoon will have 206 points total.

Attack

Attack influences two variables:

  • The damage that your offensive moves deal.

  • The chance of landing a Critical Hit.

Critical Hits can occur with any offensive move. They deal double damage and ignore all of the opposing Pikamoonโ€™s stat changes. Critical Hits have a 5% base chance to occur, with each point in Attack increasing this by 0.1% (up to a maximum of 15% with 100 Attack).

Defense

Defense influences two variables:

  • The damage that you receive from offensive moves.

  • The chance of triggering a Type Shift.

Type Shifts can occur when your opponent hits with a super-effective move. When this happens, the Pikamoon that triggered it will only take x1 damage from super-effective moves until the end of the battle or until they switch out, whichever occurs first. Type Shifts have a 5% base chance to occur, with each point in Defense increasing this by 0.1% (up to a maximum of 15% with 100 Defense).

Speed

Speed influences two variables:

  • Whether or not your Pikamoon acts before the opposing Pikamoon.

  • The chance of triggering a Double Hit.

Double Hits can occur when your Pikamoon is faster than the opposing Pikamoon. Immediately after your Pikamoon uses their first move, they will use it again. Double Hits have a 5% base chance to occur, with each point in Speed increasing this by 0.1% (up to a maximum of 15% with 100 Speed).

Health

Health influences two variables:

  • The amount of HP your Pikamoon has.

  • The chance of triggering an Overwhelming Presence.

Overwhelming Presence can occur when the opposing Pikamoon fails to knock out your Pikamoon. The opposing Pikamoon will briefly lose their will to fight, skipping their next turn. Overwhelming Presence has a 5% base chance to occur, with each point in Health increasing this by 0.1% (up to a maximum of 15% with 100 Health).

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